That's twice the amount of people playing Strikes, Nightfall, Raids, or Gambit. For comparison, if we look back at July of , the PVP population was k, less than half of what it is today. So while there was an increase, it should also be considered that this is a new season where everybody is trying to hit the new max power level. Especially now that skill-based matchmaking has been turned off.
Destiny is getting connection-focused matchmaking this week (update)
Iron Banner only for geeks :: Destiny 2 General Discussions
Bungie Issues New Matchmaking System For Destiny Iron Banner Event, People Still Claim Problems
Recently, Bungie has introduced a new matchmaking system into the game that helps avoid solo players matching with pre-made fireteams, but only for the game's standard playlists and not one-off events like Iron Banner. At the moment during matchmaking, solo players are getting teamed up against co-ordinated fireteams instead of getting matched up against other solo players or getting matched up with other co-ordinated fireteams. This inevitably causes a lot of frustration for solo players, as it increases their chances of losing Iron Banner matches, which makes it hard to increase their standing with Lord Saladin and earn exclusive Season 3 Iron Banner rewards. Initially, in a tweet, D estiny 2 Crucible Lead Derek Carroll addressed this issue and assured Destiny 2 players that this matchmaking problem would be resolved before the end of the Iron Banner event.
Bungie has been working hard to improve the way Destiny is viewed by its community, and the developers are delivering yet another update about the matchmaking mechanics that have been criticized so much by the player base during the past few months. In the most recent official site update , the studio explains that it believes it has improved the balance between connection quality and opponent quality and that the search criteria have received the most updates in Control and Iron Banner. Derek Carroll, a senior designer, working on Destiny , is quoted as explaining that his team aims to create a competitive environment that works for as many gamers as possible.